![]() ![]() There’s also boosts to Ki, Lay on Hands, Mercy, Rage, and Bardic Performance through the Extra X set of feats. outsiders (Alignment Channel), channel energy through an attack (Channel Smite), and a few other helping hands to channeling. Paired with Nimble Moves cascade to ignore difficult terrain, Fleet to get a slight boost to your base move, you might be able to harass people and stay out of harm’s way.Ī bunch of Feats exist to get better at things your class is already good at. The Dodge cascade starts with bonuses to AC, but also includes concealment when moving, as well as moving before and after attacks, allowing you to start at a distance, get close and pound someone, and then move again. This has a cascade three levels deep in places: Mounted Combat, Ride-By Attack, followed by Spirited Charge, which gives double damage on a mounted charge. ![]() There are improved versions that allow a reroll of a failed saving throw.Ī lot of these have to do with mounted combat, and those are based off the obviously-named Mounted Combat Feat. Iron Will, Lightning Reflexes, and Great Fortitude. These are a small family, with basically obvious names. Some Feats help you when you make saving throws. It’s like leveling up twice in something you’re already maxed out on, but it doesn’t count against the ranks you put in the skill. Such Feats include Alertness (Perception and Sense Motive), Athletic (Climb and Swim), Deceitful (Bluff and Disguise), Deft Hands (Disable Device and Sleight of Hand), Magical Aptitude (Spellcraft and Use Magic Device), Persuasive (Diplomacy and Intimidate), Self-Sufficient (Heal and Survival), and Stealthy (Escape Artist and Stealth).That’s nine feats, covering a +10% boost to 18 skills. There are other feats like this one, that provide a bonus (often this scales with level in some way) to a small set of skills. The first Feat listed is Acrobatic, which gives a +2 bonus to Acrobatics and Fly checks. So let’s look around at some types of feats, basically making up a structure as I go along. but the Weapon Finesse Feat lets you take advantage of your DEX instead. Normally damage bonuses are based on STR. Most Feats, as I said earlier, tweak a rule. That would be roughly insane, since the table for Feats goes on for four tightly laid-out pages, and the descriptions rather more. I’m not going to do a Feat-by-Feat breakdown here. Some players familiar with the system clearly have their Feat progressions mapped out during character design – I’m not saying that’s a bad thing, but it would appear that what Feats you choose is really important. I’m new to Pathfinder, still, but from reading around, there seem to be some Feat combinations that are seen to provide an “I Win” button in certain circumstances – or at least an overwhelming degree of smackdown. ![]() So if you find a Feat that is particularly juicy, it might take some advanced planning. Some of the feats are nested, tiered, sequential, have prerequisites – however you want to put it. This is the fighter’s thing, and with 20 or so Feats by the time you get to the top of the food chain, there is room for serious butt-kicking. They’re categorizied, and all classes get a new Feat every other level at minimum, and Fighters in particular get one every level. A “Feat” is basically a little rules tweak that enables you to take advantage of skill and training to do something cool. ![]()
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